Water Indra (parjanya) - Summoners War Database (2024)

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skills

PARJANYA SKILLS

Skillups Needed: 11 (Use Devilmons)

Thunder Shot: Attacks the enemy and decreases its Attack Bar by 30% with a 50% chance. While under the Thunderer state, the attack inflicts damage that increases according to your Defense, and attacks additionally with lower damage to enemies of the same attribute as the target.

  • Damage +5%

  • Effect Rate +5%

  • Damage +5%

  • Effect Rate +10%

  • Damage +10%

Multiplier- 3.6*{ATK}

Divine Punishment · Thunderbolt: Attacks all enemies to recover the HP by 30% of the inflicted damage, and decreases their Attack Speed for 2 turns with a 50% chance. While under the Thunderer state, the attack inflicts damage that increases according to your Defense and provokes all enemies for 2 turns. (Reusable in 4 turns).

Multiplier- 3.2*{ATK}

Might · Resurrection (Passive): Revives with 30% HP when you're defeated and then falls under the Thunderer state for 3 turns. While under the Thunderer state, decreases the incoming damage from the enemy by 25%, and 50% if the incoming damage is from the provoked enemy. If the incoming damage is less than 10% of your MAX HP, the duration of the Thunderer state increases by 1 turn. [Automatic Effect] (Reusable in 8 turns).

  • Cooltime Turn -1

Multiplier- none

The Sea Thunderer: Falls under the Thunderer state that enhances your skills for 3 turns and instantly gains another turn. While under the Thunderer state, your Defense increases by 100%. Once the Thunderer state ends, you become stunned for 1 turn. (Reusable in 5 turns).

  • Cooltime Turn -1

Multiplier- none

PARJANYA THUNDER STATE

Thunder Shot: Attacks the enemy and decreases its Attack Bar by 30% with a 50% chance. While under the Thunderer state, the attack inflicts damage that increases according to your Defense, and attacks additionally with lower damage to enemies of the same attribute as the target.

  • Damage +5%

  • Effect Rate +5%

  • Damage +5%

  • Effect Rate +10%

  • Damage +10%

Multiplier- 1.8*{ATK} + 2.8*{DEF}

Divine Punishment · Thunderbolt: Attacks all enemies to recover the HP by 30% of the inflicted damage, and decreases their Attack Speed for 2 turns with a 50% chance. While under the Thunderer state, the attack inflicts damage that increases according to your Defense and provokes all enemies for 2 turns. (Reusable in 4 turns).

  • Damage +5%

  • Damage +10%

  • Damage +10%

  • Cooltime Turn -1

Multiplier- 2.2*{ATK} + 3.0*{DEF}

Might · Resurrection (Passive): Revives with 30% HP when you're defeated and then falls under the Thunderer state for 3 turns. While under the Thunderer state, decreases the incoming damage from the enemy by 25%, and 50% if the incoming damage is from the provoked enemy. If the incoming damage is less than 10% of your MAX HP, the duration of the Thunderer state increases by 1 turn. [Automatic Effect] (Reusable in 8 turns).

  • Cooltime Turn -1

Multiplier- none

The Sea Thunderer: Falls under the Thunderer state that enhances your skills for 3 turns and instantly gains another turn. While under the Thunderer state, your Defense increases by 100%. Once the Thunderer state ends, you become stunned for 1 turn. (Reusable in 5 turns).

  • Cooltime Turn -1

Multiplier- none

PARJANYA RUNES

All Game

Focus on Spd, Def, CR, CD, Acc, Res

2 - Sets | Will, Focus, Blade

4 - Set | Violent

Water Indra (parjanya) - Summoners War Database (4)

SPD

DEF%

CD%/CR%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.

runes

Learn About Runes, Drop Locations, and More!

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STRENGTHS/WEAKNESSES

Strengths:
•The Water Indra, Parjanya is a great all around monster in Summoners War!
•His 1st skill pushes back attack bar.
•His 2nd skill heals, AoE provokes, and reduces ATK speed.
•He auto revives and can boost up his own stats.

Weakness:
•He is extremely difficult to rune as he needs a LOT of stats, but once you can get them he is a menace.

notes

RANKING

GB10 (0/10):Parjanya isn't really recommended for Giants B10 because of the DEF break your team gets on the final Boss.

DB10 (8/10):His skills are definitely useful for Dragons B10 since he can push back ATK bar and speed slow while dealing some damage in the mob waves.

NB10 (0/10):He doesn't have enough multi hits to break through the boss' shield in Necro B10.

SB10 (0/10):Parjanya has elemental disadvantage and is not recommended for Spiritual Realm B10.

SF10 (0/10):Parjanya is not recommended here. There are better monsters for the job.

PC10 (0/10):ATK pushback is not good against the Punisher Crypt B10.

ToA (8/10):His skills are definitely useful here, because even if he takes a hit and dies he'll just revive himself making it a safer run.

Rift of Worlds (7/10):He is good as a front line tank in Fire Rift and R5 as he can also sustain himself. He really shines in Fire Rift since he overs AoE against the bombs.

Labyrinth (8/10):He has the same role as he does in ToA.

Dimensional Hole (8/10):He is useful in the star, elemental, and type restriction stages.

Arena 9/10):He is insane on DEF. Just don't put him on all DEF otherwise he'll get DEF broke and die too easily.

Guild Wars (9/10):He is good on DEF and Offense since he can sustain, crowd control, and deal damage.

RTA (9/10):His versatility really makes him shine in RTA. He's difficult to rune, but once you do he's very hard to deal with.

Ranking

Water Indra (parjanya) -  Summoners War Database (2024)
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